Sound Interaction in Intelligent Cars
The introduction of highly automated cars will require a re-definition of the interaction between cars and their users. The ongoing technological development will put completely new demands on the design of this interaction, in order to support the users in their roles.
This website summarises the guidelines on how to approach sound interaction design for AD and walk through the solutions and applications.
The present work is an outcome of Sonic Interaction in Intelligent Cars (SIIC) research project, funded by the Swedish partnership programme Strategic Vehicle Research and Innovation (FFI), D. Nr. 2018-02730.
Project has been able to succeed thanks to great people involved. On the Volvo side: Fredrik Hagman, Pontus Larsson, Ali Nakisai, Justyna Maculewicz, Simon Rosenqvist, Erik Svanborg, and Fredrik Olaisson. RISE was represented by Johan Fagerlönn, Hanna Rönntoft, Olov Lysholm, and Anna Sirkka. Pole Position Production: Eric Thorsell, Max Lachmann, Linus Anderberg.
The intention of the SIIC sound design framework is to give the designer a set of tools or ideas when conceptualising an auditory display for self-driving cars. While we are focusing on the auditory modality here, the ideas presented may as well be applicable to a screen-only or a multimodal display solution (which means one that combines several types of information like visuals, sound, vibrations, you name it…)
—> more on Framework
We wanted to give the car a voice, a sonic “soul” that would make it easier for people to relate to, and ultimately trust it through the various stages of an autonomous journey.
–> more on Sound Design
What are the ways of prototyping sounds? How can you design when you are not a designer? Is sound design only possible when you are a specialist?
–> more on Methods
Application: Motion Sickness
Sonification of car manoeuvres decreases feeling of motion sickness.